Rivers

Table of contents

  1. Crafting rivers

Crafting rivers

I generally use the following settings for rivers:

  • Material is set to water.
  • Thickness is set to -7.
  • We apply linear carving.
  • Use 4 width.

You can differentiate a bit more if needed, e.g.

  • Streams use -2 thickness, sheer type, 1 width
  • Small Rivers use -3 thickness, linear, 4 width
  • Regular Rivers use -7 thickness, linear, 4 width
  • Wide Rivers use -7 thickness, linear, 10 width

Alongside the river itself, there are two additional terrain types to use.

The first is the River Terrain which is used on the river floors. It uses a Complex type with noise pattern, and the following material:

Material Size
gravel 35
cobblestone 5
mossy_cobblestone 15
podzol 10
coarse_dirt 35

The second is the Riverbank Terrain to use alongside the river banks. It too uses a Complex type with noise pattern, and has the following materials:

Material Size
podzol 1
gravel 2
mossy_cobblestone 1
coarse_dirt 4

To carve a river into the terrain, use Raise/Lower Terrain with intensity 50%, apply only on the layer used for rivers, and use a single click (as otherwise this will carve a too-steep decline).