This is a placeholder for now
Exploration maps
It is possible to generate custom exploration maps. The main approach is to use loot tables, where you provide a minecraft:map and then use the the minecraft:exploration_map function to modify it accordingly.
For instance:
{
"type": "minecraft:chest",
"pools": [
{
"rolls": { "type": "minecraft:uniform", "min": 1, "max": 1 },
"entries": [ {
"type": "item",
"name": "minecraft:map",
"weight": 1,
"functions": [ {
"function": "minecraft:exploration_map",
"destination": "polygame:village",
"decoration": "red_x",
"zoom": 2,
"skip_existing_chunks": false
} ]
} ]
}
]
}
The target of the destination field must be a tag, not an actual structure. See MC-249449.